#pragma once
#include "Node3D.h"
POCELAIN_NAMESPACE_BEGIN
class POCELAIN_EXPORT Scene : public Node3D
{
public:
    Scene();
    virtual ~Scene();
    virtual bool isScene() const override {return true;}
    virtual EObjectClass getObjectClass() const override {return EObjectClass::E_SCENE;}
private:
    /* mBackground; */
    /* mEnvironment; */
    /* bool fog; */
    /* mOverrideMateril; */
};
POCELAIN_NAMESPACE_END
